Pixelland: Why pixels are perfect for Metaverse

VRMETA
Coinmonks

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Pixelland is one of the most exciting projects coming to the VRMETA ecosystem, and for good reason. Pixelland is a 2D pixel-based metaverse with unlimited scalability and many things to do in-game.

Pixelland’s 2D engine allows the entire game to be stored directly in a computer’s system RAM. Therefore anyone in the world, regardless of computer specs or financial background, can play and enjoy Pixelland. Even a mobile device can safely run Pixelland without glitching out.

Pixels: The Future of Metaverse

Pixels….the future of metaverse ?!?!? Yes, pixels are the future of metaverses. Pixels’ are the most basic form of computer imagery that can be controlled, so their storage requirements are the lowest available. Pixelland will not be one of those increasingly common AAA games that requiress 60+ GBs of storage; no, Pixelland will be under 300 MB. Furthermore, do not be fooled by the simplistic nature of pixels — they allow for extremely fine artists to have maximum control over their design, without being limited by modern 3D engines. As you can see in our image above, our artists have mastered the pixel-art style into a 3D world , without sacrificing performance.

Battling in a dungeon with magic!

Thanks to the low performance requirements to run Pixelland, our game developers can focus less on graphics and more on what really matters in a metaverse: content and functionality. Have you ever noticed how recently, newer games continuously sacrifice game features while simultaneously getting better and better graphics? A clear example of this is the Elder Scrolls Series. Morrowind is considered legendary by the fanbase, loaded with rich factions, expansive quest story-lines, multiple skills for each weapon, and creative dungeons. Each successive game after that improved on the realism of the game, but shed away many of the skill trees, factions, and abilities in each successive release. The Elder Scrolls series is not alone in this, as the current game-scape is rampant with this sacrifice for realism. Further adding to the problem of this is that these games opting to be as realistic as possible graphically alienate a lot of potential players due to increasing technical spec requirements and getting rid of fan-loved features.

Pixelland solves this problem by being pixel-based. It can simultaneously run multiple enemies with grandiose magical effects and animations, and include a lot more features than a big AAA game like Skyrim. When Pixelland wants to add more features, it is relatively simple — add the functionality and the animation and it is finished. One example of this is the ability to cut down trees for wood, an important resource in Pixelland for building. This feature is really important to Pixelland’s ecosystem, and it would not be available if we were focused on realism. That would require much more time for development with physical obstacles in-game.

We want our players to feel like they are in a true metaverse, abstracted from reality. People often play games so they can be imaginative and express themselves without the limitations of reality. Pixelland’s unique art style lets players be who they want to be in an accessible way.

Bugs

Another great advantage of pixel-based gaming is the reduction of game-breaking bugs. 3D games are often plagued with bugs at launch, and this is usually caused by game objects not functioning properly with the game physics. Even if they look aesthetically advanced, these objects require much more focus to ensure that collision-planes are not conflicting with other game objects. This problem is trivialized in 2D pixel based games; collision planes are condensed into a single [x, y] plane (2D), greatly reducing the potential for the game to glitch/crash. This [x, y] grid is also very suitable for our smart contracts to track and record land-ownership efficiently. Pixelland’s 2D engine lets our game producers focus on the gameplay and test for bugs more efficiently so that we can bring more content to the community. Bugs in our game are less likely to occur, and this is extremely important for our Web3 functionality where performance is expected to be consistent and secure from all attack vectors.

What do you think? Let us know in the comments below!

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VRMETA
Coinmonks

VRMETA is the world’s first ever layer-1 blockchain that lives in VR. Connectable on any device including Oculus. NFT collection VRMETAx series WL on Twitter.